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At first glance the PS4 is more powerful but the Xbox One may be doing a couple things to eliminate that gloomy sub-1080p trend sooner than later, and it all comes down to two specific modifications to the software-to-hardware relationship on the Xbox One.
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Many have done some reading on it and we’ve even published our own thoughts on the supposed disparity between the two consoles. Even with ESRAM on the Xbox One, which operated nearly 30 GB/s faster than the GDDR5 on the PS4, there is only a limited amount of cache size (32MB) to be used on specific graphical renderings that require high detail. The PlayStation 4 hasn’t been burdened as much by the transition from their previous generation to the new generation, that’s mostly attributed to the fact that it has more raw horsepower readily available compared to the Xbox One if you look at just the RAM bandwidth and GPU configurations alone. As a result graphics haven’t held the wow-factor that many expected moving from the Xbox 360 onto the Xbox One console.
#Dx12 native game 720p#
Instead Xbox One owners have been subjected to 720p (or something close) upscaled to 1080p. Few have even managed a native 900p resolution like Ryse.
![dx12 native game dx12 native game](https://www.techpowerup.com/img/16-09-14/50a.jpg)
Only a small number of games have launched at 1080p thus far and it seems most of those games have been in-house. We just ran an article questioning whether there’s been some tendencies that favor the apathetic or under-educated nature of game developers working on titles for Xbox One since its launch in November 2013.